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Thread Statistics | Show CCP posts - 2 post(s) |

Large Collidable Object
morons.
1876
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Posted - 2012.08.14 22:21:00 -
[1] - Quote
Whilst I agree on the fact that there's severe demand for a buff to small gangs, their main problem is the complete lack of objectives for small gangs in the current sandbox except for general 'air superiority' or simple kb-padding.
CCP does a fine job at the bigger ship Gëá better front , but entirely fails to find advantages for smaller numbers compared to bigger ones.
Regardless of that, CCP should remove any kind of offgrid boosting to avoid having more and more people heading down that road. It's an entirely flawed mechanic that by principle is just as bad as offgrid remote repping would be and it shouldn't exist in the game (I'll spare from me copy-pasting the countless reasons why offgrid boosting is a horrible mechanic and point you to this thread instead).
It needs to be removed ASAP. You know... morons. |

Large Collidable Object
morons.
1877
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Posted - 2012.08.14 22:45:00 -
[2] - Quote
Liang Nuren wrote:It is in no way equivalent to off grid remote repair.  It should not be removed until the fundamentals of the system are fixed. -Liang
T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit.
Compared to that, my request for off-grid remote reps with a range limit of 28 AU is rather modest.
At least I didn't ask for unlimited range, cov ops cloaking capbilities, cov op-frig like probing capabilities and an interdiction nullifier on top of that.
Just make the links only work within an invisible 200 km radius bubble and disallow them to be activated from within POS shields. You can still stick your links on a 100 mn AB T3 and use them in relative safety, but at least the 3 month old t1 frig pilot engaging the 3 month old alt will know there's something fishy... You know... morons. |

Large Collidable Object
morons.
1879
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Posted - 2012.08.14 23:00:00 -
[3] - Quote
Liang Nuren wrote: Ed: Also, I think your post looks too much to null sec for determining why people PVP in small gangs. In low sec, we do it because it's fun. That's enough reason to play a game right?
I play the game to have fun, yes. Up until 3 years ago, I played it for killmails - pure highscore hunting. Getting a KM just satisfied me and I wouldn't get to sleep without at least 1 kill.
I made my isk elsewhere and used my other sources of income to fund that.
But that's exactly what's wrong with the game - people fly around in lowsec in expensive ships with absolutely no purpose, running high sec l4s, production chains and market alts to fund it, which renders the pvp entirely meaningless.
From a tactical/gameplay perspective, there's almost no point in running small gangs.
Call me a moron, but I think that's just a terrible design flaw in a so-called 'pvp-focused game'. You know... morons. |

Large Collidable Object
morons.
1879
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Posted - 2012.08.14 23:04:00 -
[4] - Quote
Liang Nuren wrote:Large Collidable Object wrote: T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit. ...
I'm not going to bother responding to the rest of your post because we both know it's a complete bullshit strawman argument. However, the part I quoted is just flat wrong. People will probe out and attempt to kill you even if you "use and fit it properly". You have to remember that there's no such thing as "unprobeable" anymore. -Liang
Large Collidable Object wrote: If the pilot flying the alt is remotely competent, he will know what distance to set his D-scan to, hit that every now and then and as soon as he sees probes in a certain range, he warps to another safe. People losing their offgrid T3 boosters are either incompentent, multiboxing on one screen, lazy, dumb, drunk or asleep - most likely a combination of all.  . You know... morons. |

Large Collidable Object
morons.
1879
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Posted - 2012.08.14 23:18:00 -
[5] - Quote
Liang Nuren wrote:Large Collidable Object wrote:Liang Nuren wrote:Large Collidable Object wrote: T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit. ...
I'm not going to bother responding to the rest of your post because we both know it's a complete bullshit strawman argument. However, the part I quoted is just flat wrong. People will probe out and attempt to kill you even if you "use and fit it properly". You have to remember that there's no such thing as "unprobeable" anymore. -Liang Large Collidable Object wrote: If the pilot flying the alt is remotely competent, he will know what distance to set his D-scan to, hit that every now and then and as soon as he sees probes in a certain range, he warps to another safe. People losing their offgrid T3 boosters are either incompentent, multiboxing on one screen, lazy, dumb, drunk or asleep - most likely a combination of all.  . So this is you basically admitting that it's not zero risk? Cool, glad we could clear that up. -Liang
Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.
That's what I meant with 'zero risk if used properly'.
Must be my bad English, I beg your pardon.
[edit]: I'm a little confused though - would you consider determining the value and hitting dscan risky? You know... morons. |

Large Collidable Object
morons.
1879
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Posted - 2012.08.14 23:29:00 -
[6] - Quote
Liang Nuren wrote:Large Collidable Object wrote: Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.
That's what I meant with 'zero risk if used properly'.
Must be my bad English, I beg your pardon.
[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?
So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too.  -Liang Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.
So we can agree there's no risk in fielding the T3 booster using the methods above.
And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them. You know... morons. |

Large Collidable Object
morons.
1880
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Posted - 2012.08.14 23:48:00 -
[7] - Quote
Liang Nuren wrote:Large Collidable Object wrote: So we can agree there's no risk in fielding the T3 booster using the methods above.
And yes - I use 3 screens, triple box and am actually quite used to frequently hit D-scan on all of them.
Not really. I'd say that anyone's risk goes down as their ability to pay attention goes up. That doesn't make the activity itself riskless. The reasoning behind your "risk free" claim is the same as saying that mining in low sec is risk free - everyone will just point and laugh at you. -Liang
As a matter of fact, despite disagreeing with you quite often, I usually appreciate your posts, but this comparison is just bad.
Comparing the effort , risk and reward to keep an interdiction nullified t3 booster with a cov ops cloak (-¦ a dissolution sequencer if you don't want to probe on it and a varying number of ECCMs depending on your ship and greed for links) sitting in a proper safespot with that of sitting in a belt in a mining barge must be a bad attempt at trolling. You know... morons. |

Large Collidable Object
morons.
1880
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Posted - 2012.08.15 00:07:00 -
[8] - Quote
Liang Nuren wrote: I don't think anyone mines at a belt in low sec? I was assuming they were at a grav sig.
-Liang
I don't mine much, but I guess you're right on that one.
Doesn't change anything about the fact that using a T3-booster is basically risk free, and noone but a drunk+afk+sleeping imbecile would ever lose one.
i know it happens - it's because there are some drunk+afk+sleeping imbeciles playing this game.
Probably being drunk, afk and an imbecile is risky - using a T3 booster is not.
Small gangs need goals and benefits, but T3 offgrid boosters have to go. You know... morons. |

Large Collidable Object
morons.
1880
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Posted - 2012.08.15 00:33:00 -
[9] - Quote
Liang Nuren wrote:Large Collidable Object wrote:Small gangs need goals and benefits, but T3 offgrid boosters have to go. Again, you mistake my intent. I'm fine with off grid boosters going... after they fix the problems that's going to cause. -Liang
Alright - then we disagree on the order of changes taking place.
My reaoning for a quick removal of off-grid boosting is as follows (quoted from another thread):
Quote:- T3s have a better bonus to links because they were supposed to fit just 1-2 of them - if people wouldn't gimp their fits by fitting tons of command links on them to abuse them, they'd be perfectly viable on grid in a proper gang. - Off grid bonuses as a mechanic are just as stupid as having off grid RR. You think the latter is completely dumb idea? Congrats, but then you can't advocate for the former, because it's basically the same thing. - After the initial investment, they only offer benefits for absolutely no drawback, making them a necessity sooner or later. We already have people flying T1 frigs with their own private T3 offgrid booster just to appear ~elite~. Great for real noobs trying to get their feet wet solo... - People keep mentioning it helps small gang warfare, but basically, they're a force multiplier, which by definition benefits the larger number more than it does the smaller. Also, they (especially POS boosters) are easier to use for the defending party than the aggressors - hence, they discourage roams into hostile territory.
- To avoid Grid-Fu after they were made to be on grid only, they should only work withn an invisible 200 km radius bubble and shouldn't be able to be activated from within POS shields.
Yes - it will leave ~the blob~ even more overpowered than it already is, but nonetheless, OG-boosting is a flawed mechanic. However, people would still be able to fall back to 100 mn AB ongrid T3 boosters that are just as hard to hit, but at least people know what they're up to.
Fixing the issues with numbers>everytthing might take CCP forver and tbh, I'm afraid it will never happen. You know... morons. |

Large Collidable Object
morons.
1880
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Posted - 2012.08.15 01:19:00 -
[10] - Quote
Liang Nuren wrote:Large Collidable Object wrote: Yes - it will leave ~the blob~ even more overpowered than it already is, but nonetheless, OG-boosting is a flawed mechanic. However, people would still be able to fall back to 100 mn AB ongrid T3 boosters that are just as hard to hit, but at least people know what they're up to.
Fixing the issues with numbers>everytthing might take CCP forver and tbh, I'm afraid it will never happen.
I tend to think it's bad form to just wreck a working system on the belief that the new state might be better than the old one. There's absolutely no reason we can't both have what we want in a reasonable time frame. -Liang Ed: To be clear, I'm not asking them to fix the problems with Numbers > All. I'm asking them to fix the problems that prevent gang boosting ships from fitting into their intended gangs. Ideally, they could address several other problems at the same time - like the consequences of a lost fleet booster and T3/CS balance.
I don't think the curent state is a 'working system'. Eager noobs invest plex into grinding up tengu boosters - that may be in CCPs best interest in the short run, but definitely not in the long run.
If I wanted to, I'd just take my frig alt, hook it up with a set of pirate implants, pop a booster, have one of my higher SP characters in a safe in a boosting+probing T3 and just train up some ECM skills on another character that already has caldari cruiser and recon @V for a falcon alt in case I still manage to mess up.
My K/D ratio would be awesome I guess. Unfortunately, there are nerds playing this game really being that lame, popping noobs all day long. I don't call that 'a working system' - at least the nob should see the booster on grid.
I agree there should be a cheap, remotely viable frig-gang booster - probably a new destroyer.
However, fixing off grid boosting would be a start to fix the T3/CS imbalance, because current 6-link off-grid 5%/lvl boost abominations wouldn't work as well anymore. More nerfs to T3 boosters certainly will be necessary, just as well as boosts for fleet CS, but imho, it's a good first step. You know... morons. |
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Large Collidable Object
morons.
1901
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Posted - 2012.08.16 18:41:00 -
[11] - Quote
Diesel47 wrote:
Try using d-scan real quickly.. see if there is a random tengu or loki on your scan when the fight is happening..
Pro-tip: make your boosting SS >14 AU away from the ship you're boosting.
Quote:Once you do these few things and determine they have a booster... just have a trusty scanner next time you want to fight and nab yourself a tasty 600mil+ killmail, The booster should die in like 3 volleys. 
Only works if the guy operating the booster is a total failure in eve who doesn't know how to use Dscan/make probes appear on it.
Quote:But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play. 
Kinda like you ground up/paid for your 'I-win button-easymode-purple-epic-mount' just to make things simpler for you? You know... morons. |

Large Collidable Object
morons.
1902
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Posted - 2012.08.16 22:46:00 -
[12] - Quote
Liang Nuren wrote:
I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this: - Blob vs Blob: Kinda meaningless - Blob vs Small Gang: Great for blob, catastrophic for small gang - Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else. - ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.
And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.
-Liang
I absolutely agree that there has to be any advatage to bring smaller numbers instead of a blob - be it mass-based spool timers on gates or anything else.
I think it's a historical thing - band of devs owned goons using bigger ships and T2, goons took over, monopolized the T2 market and called for nerfs to anything big.
Bigger numbers remained entirely unaffected by this and helped any meaningful pvp to become the brainless 'ctrl+click broadcast list, hit F1' fiasco we currently have.
Yes - offgrid boosting is an equalizer for the numberwise over-exponential fleet effectivity we curently face, but hurts even smaller/newer groups way more.
By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums. You know... morons. |

Large Collidable Object
morons.
1902
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Posted - 2012.08.16 22:48:00 -
[13] - Quote
Liang Nuren wrote:Large Collidable Object wrote:By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums. Then delete leadership bonuses entirely. I'm fine with that. -Liang
Might be a viable hotfix - I can agree to that. You know... morons. |

Large Collidable Object
morons.
1903
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Posted - 2012.08.16 23:20:00 -
[14] - Quote
Diesel47 wrote:
Personally I don't care if OGBs exist or not. The only thing I care about (and most of the pro-ogb pilots here) is the changes effect on small gang pvp. If CCP can somehow fix this problem without buffing blobs then I'd be happy with it.
Even if they removed boosting entirely I'd be cool. But we both know that is very unlikely.
I don't particularly like boosting at all, but if CCP is going to go forward with this balancing of boosting then I think they should do something along the lines of my OP. Unless there is a better idea that anybody has which doesn't give another unneeded buff to blobs then I won't change my mind and I'll keep posting until my keyboard turns to dust (514).
Any numbers limit you put on ingame fleets will easily be circumvented breaking down the fleet into multiple small gangs, neglecting any disadaventage using OOG comms. Hence your proposal is naive and futile.
Nevertheless, offgrid boosting hurts the smallest guy first and is flat out a wrong and abusive mechanic. I can live with a complete removal of any gangboosts, but offgrid boosting has to die.
(And in case I didn't mention it before, I have 2 characters with close to perfect leadership skills (never really bothered with information warfare links), CS V and flying multiple T3s with all subsystems @ V). You know... morons. |

Large Collidable Object
morons.
1903
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Posted - 2012.08.17 00:03:00 -
[15] - Quote
Liang Nuren wrote: I'm sure there's a lot of things that could be better. Why are you so dead set on ruining the play style that I want to have?
You'e also misinterpreting my intent - I'm all for any advantage for small gangs, but offgrid boosting simply is the wrong way.
Maybe you've seen the fubared offgrid, warpcore stabbed, interdiction nullified cov ops cloaked 4 link 'unproabable' probing bonused 4-link tengu fit I posted in the other thread. I have two characters capable of flying that (well - both have caldari cruiser V, but I'd just need ~25 days to train all tengu subsystems to V which I didn't thus far because I hate Tengus), yet I don't because it would be abhorrently lame.
However, I know people do and many more are training alts for that purpose and quite frankly, they shouldn't exist.
I have a noob T1 frig alt @ ~20 mill SP I use for ***** and giggles, I don't mind KB stats and considering the ship that alt flies, have literally unlimited ressources and know how to avoid blobs, but finding a non-boosted opponent can be frustrating. I can't imagine how frustrating it must be for a real beginner.
You know... morons. |

Large Collidable Object
morons.
1903
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Posted - 2012.08.17 00:37:00 -
[16] - Quote
Melodee619 wrote:
if I am readning this right, you want 1v1 "fair" fights ?... boosting is just fine as it is. You should remember that there is no such thing as 1v1 an "fair" fights. You do what it takes to win no matter what, end always justifys the means so to speak.
EG... If I had to bridge 15 Avatars to kill your one vexor, I would do it because it means winning....
No - you're reading this entirely wrong. Eve is about getting the other guy engaged in an unfair fight.
Offgrid boosting however makes that too easy, so any rich noob can do it and it renders first attempts at solo and small gang pvp extremely frusrtrating for new players.
It just adds an option for carebears who are trying to pvp to make it relatively risk free, to discourage the real daring noob.
Personally, I'd actually appreciate it if you drop 15 avatars on my vexor, because I'd just call pandemic-phone (although it may not work, because you dropping 15 avatars on me may mean you actually are the lady answering pandemic-phone ;) - besides I'd still call it a victory because your fuel cost would have been way higher than the cost of my ship - so no - you're not the lady answeing pandemic-phone). You know... morons. |

Large Collidable Object
morons.
1903
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Posted - 2012.08.17 00:56:00 -
[17] - Quote
Melodee619 wrote:
edit, I am not a member of Nulli either :)
I'm not a member of PL either (not anymore for quite some time at least...), but I hope i got the message accross: All offgrid boosters do is giving risk-averse carebears an option to buy into to making their frig alt 'own' with the money they made in highsec incursions whilst any real noob quits in frustration. You know... morons. |

Large Collidable Object
morons.
1903
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Posted - 2012.08.17 01:14:00 -
[18] - Quote
Melodee619 wrote:
Maybe mate, but I would argue that boost isnt so powerful that you automatically win??.. least not in my experience.
Certainly not, but what's annoying is people claiming that it's hard or risky to use multiple screens and hit dscan every 30 s on one of them, claiming it's a risk to fly an OGB. Who are these people?
Cats licking their own balls? You know... morons. |

Large Collidable Object
morons.
1905
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Posted - 2012.08.17 03:30:00 -
[19] - Quote
So - regardless of the OP having been sufficiently discredited as a noob-blobbing highsec-bear, this thread holds some potential.
How would you make solo/small gang viable in this game without blobbing or fags bootisng with alts? You know... morons. |

Large Collidable Object
morons.
1907
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Posted - 2012.08.17 03:47:00 -
[20] - Quote
Diesel47 wrote:Large Collidable Object wrote:So - regardless of the OP having been sufficiently discredited as a noob-blobbing highsec-bear, this thread holds some potential.
How would you make solo/small gang viable in this game without blobbing or fags bootisng with alts? Click page 17, read what the ISD said.
I'm quite aware of that, hence I'm hoping for some cosntructive discusion with people having some basic experience, so I'd appreciate you not posting anymore.
Thank you. You know... morons. |
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Large Collidable Object
morons.
1907
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Posted - 2012.08.17 04:23:00 -
[21] - Quote
Diesel47 wrote:Large Collidable Object wrote:Diesel47 wrote:Large Collidable Object wrote:So - regardless of the OP having been sufficiently discredited as a noob-blobbing highsec-bear, this thread holds some potential.
How would you make solo/small gang viable in this game without blobbing or fags bootisng with alts? Click page 17, read what the ISD said. I'm quite aware of that, hence I'm hoping for some cosntructive discusion with people having some basic experience, so I'd appreciate you not posting anymore. Thank you. Edit: Absolutely not meant as an insult, but you clearly have neither experience nor a clue considering eve, so please refrain from posting unless it's really as bad as your OGB posts (they're quite cute ) ;). Yeah and you do? OK. Your posts are ugly, very ugly little posts that my cute posts laugh at.
You're superficial. Not surprised.
Now **** off back to college and let proper people talk. You know... morons. |

Large Collidable Object
morons.
1907
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Posted - 2012.08.17 04:45:00 -
[22] - Quote
A lot of bullshit posting for a nub hiding in jita 4-4 and behind an NPC corp.
Where's you boosting alt btw? You know... morons. |

Large Collidable Object
morons.
1907
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Posted - 2012.08.17 04:53:00 -
[23] - Quote
Diesel47 wrote:Large Collidable Object wrote:A lot of bullshit posting for a nub hiding in jita 4-4 and behind an NPC corp. Better than hiding behind an alt. For all I know your main could fly hulks all day.
Nah - switched to Macks... You know... morons. |
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